Drop Modifiers

Every battle-end gear drop check starts with a base chance, then applies a series of modifiers in order. Modifiers are multiplicative unless noted.


Base Drop Chances

Battle Type Base Chance
Wild Pokémon ~15% (38/256)
Trainer battle ~40% (102/256)

Override to 100% (Guaranteed Drop)

These conditions set the drop chance to 255/256 (effectively guaranteed), checked before any multipliers:

Condition Trigger
Elite Encounter Rare high-level wild Pokémon flagged at encounter generation
Treasure Encounter The 5% chance wild Meowth special encounter
First Blood First win of each play-hour (resets at nurse heal)
Pity Drop 20 consecutive battles without a gear drop

Multipliers (applied in order)

After override checks, multipliers stack on the base chance (capped at 255):

Modifier Multiplier Condition
Corrupted Zone Currently in an active corrupted zone
Well Rested 1.5× Up to 3 battles after healing at a Pokémon Center
Hunter’s Mark (relic) Up to 2× Relic effect scales with rarity (25–100% boost)

All multipliers are applied with a hard cap of 255/256 to avoid overflow.


Rarity Modifiers (after drop confirmed)

Once a drop is confirmed, these can upgrade the rarity:

Modifier Chance Effect
Lucky Drop 3% Bumps rarity up by one tier (Common→Uncommon, etc.)
Elite Encounter bonus On roll < Uncommon Rerolls once — guarantees at least Uncommon
Treasure Encounter bonus On roll < Epic Forces rarity to Epic

Loot Filter (Auto-Scrap)

Set via R button in the EMBER menu. Four levels:

Setting Behavior
All Nothing auto-scrapped
Uncommon+ Commons are silently scrapped
Rare+ Commons and Uncommons are silently scrapped
Epic+ Everything below Epic is silently scrapped

Filtered gear is converted to Gear Shards automatically. The drop still counts for pity reset and total gear found tracking.


Bag Full (Auto-Scrap)

If the Gear Bag (50 slots) is full when a drop occurs, the gear is automatically scrapped into shards. The drop popup still shows briefly so you know what you would have received.


Pity Counter

  • Increments by 1 each battle where no gear drops
  • At 20 consecutive battles without a drop, the next drop is guaranteed
  • Resets to 0 on any drop (including filtered/auto-scrapped)
  • Capped at 255 internally

Treasure Encounter (Shiny Meowth)

Every wild encounter has a 5% chance to replace the wild Pokémon with a special “Treasure” Meowth:

  • Level is boosted by +10 above the area’s normal range
  • Defeating it guarantees a gear drop (100%)
  • Drop is guaranteed Epic or better
  • Does not apply to Unown encounters

Summary: Stacking Example

A player in a Corrupted Zone, Well Rested, with a Rare Hunter’s Mark relic:

Base (wild):    38/256  ≈ 15%
× Corrupted:    × 3     = 114/256 ≈ 45%
× Well Rested:  × 1.5   = 171/256 ≈ 67%
× Hunter's Mark:× 1.75  = 299 → capped at 255/256 ≈ 100%

In this scenario, every wild battle drops gear.