Gear
Gear is the core custom system of Ancient Ember. Each Pokémon in your party can equip two pieces of gear — one Accessory and one Armor — providing passive stat bonuses and battle effects.
Slots
| Slot | ID | Examples |
|---|---|---|
| Accessory | 0 | Amulet, Ring, Bracelet, Charm |
| Armor | 1 | Helmet, Cape, Chestplate, Shell |
Each Pokémon has both slots. Equipping gear uses a bag index reference — the gear itself stays in your Gear Bag (50 slots total).
Rarities
| Rarity | Color | Wild Weight | Trainer Weight |
|---|---|---|---|
| Common | White | 55% | 20% |
| Uncommon | Green | 30% | 35% |
| Rare | Blue | 12% | 30% |
| Epic | Purple | 3% | 15% |
| Legendary | Red | — drop only | — drop only |
Trainer battles yield significantly higher rarity rolls. The weights are applied after the drop check passes.
Base Types & Set Bonuses
Each gear piece has a base type that determines its visual name and set membership. Equipping both the Accessory and Armor from the same set on one Pokémon grants a +20% damage bonus to that Pokémon’s matching-type moves.
| Set | Type | Accessory | Armor |
|---|---|---|---|
| Inferno | Fire | Fire Amulet | Flame Armor |
| Abyss | Water | Water Ring | Tidal Cape |
| Storm | Electric | Thunder Charm | Stormcloak |
| Mind | Psychic | Psyche Bracelet | Psych Helm |
Prefixes (Offensive / Mixed)
Gear can roll up to two prefixes (slots p1, p2). Value 0 = no prefix.
| ID | Name | Effect |
|---|---|---|
| 1 | Sharp | +1 crit stage |
| 2 | Swift | +10% Speed |
| 3 | Fierce | +12% Attack |
| 4 | Wise | +12% Sp. Atk |
| 5 | Deadly | +1 crit + small Attack |
| 6 | Iron | +12% Defense |
| 7 | Mystic | +12% Sp. Def |
| 8 | Lucky | +bonus XP % |
| 9 | Vital | +10% max HP |
| 10 | Savage | +12% Atk + 10% Speed |
| 11 | Stalwart | +12% Def + 12% Sp. Def |
| 12 | Arcane | +12% Sp. Atk + 1 crit |
| 13 | Blessed | +10% HP + XP bonus |
| 14 | Venomous | +12% Attack |
Suffixes (Defensive / Utility)
Gear can roll up to two suffixes (slots s1, s2). Value 0 = no suffix.
| ID | Name | Effect |
|---|---|---|
| 1 | of Endurance | +10% HP |
| 2 | of the Fortress | +12% Defense |
| 3 | of the Veil | +12% Sp. Def |
| 4 | of Haste | +10% Speed (small) |
| 5 | of Focus | +Accuracy |
| 6 | of Power | +12% Attack (small) |
| 7 | of the Sage | +12% Sp. Atk (small) |
| 8 | of the Storm | +Sp. Atk & Speed (small) |
| 9 | of Shadows | +Evasion (battle effect) |
| 10 | of Thorns | +Defense (contact recoil) |
| 11 | of the Flame | +Sp. Atk (small, fire-themed) |
| 12 | of the Deep | +HP (large) |
| 13 | of the Mind | +Sp. Def (large) |
| 14 | of Ruin | +Attack (large) |
Quality
Every gear piece has a quality value from 0–15, applied as a percentage scalar to all stat bonuses:
stat_bonus = base_bonus × (85 + quality × 3) / 100
| Quality | Multiplier |
|---|---|
| 0 | 85% |
| 5 | 100% |
| 10 | 115% |
| 15 | 130% |
Starter gear has quality 5. Rolls from drops are random. Legendary gear always has quality 15.
Stat Bonus Magnitudes
Base percentages before quality scaling:
| Stat | Bonus |
|---|---|
| Attack | 12% of base |
| Sp. Atk | 12% of base |
| Defense | 12% of base |
| Sp. Def | 12% of base |
| Speed | 10% of base |
| HP | 10% of base |
| Crit Stage | +1 flat |
Gear Score
Each Pokémon gets a Gear Score (0–100) shown on its summary screen with a letter grade (S/A/B/C/D):
- Rarity contributes up to 40 points
- Quality contributes up to 30 points
- Affix count contributes up to 20 points
- Legendary bonus adds 10 points
The party’s average Gear Score appears in the EMBER stats panel.
Gear Bag
- Capacity: 50 slots
- When the bag is full, new drops are auto-scrapped into Shards
- Use SELECT in the Gear Bag to mass-scrap all Common-rarity gear
- The Loot Filter (R in EMBER menu) can auto-scrap below a minimum rarity
Drop Rates
| Source | Base Chance |
|---|---|
| Wild battle | ~15% (38/256) |
| Trainer battle | ~40% (102/256) |
See Drop Modifiers for all stacking multipliers.