Relics

Relics are trainer-level passives — you equip one Relic and its bonus is always active, affecting every battle and overworld action. Unlike gear (which is per-Pokémon), a Relic benefits your entire team and trainer.

You hold up to 20 Relics in your Relic Bag. Only one can be equipped at a time; swapping equips the new one and moves the old back to the bag.


Relic Types

Type Name Effect
0 Lucky Charm Shiny encounter rate multiplier
1 Mentor’s Tome XP gain % boost
2 Gold Coin Money reward % boost
3 Hunter’s Mark Gear drop chance % boost
4 Seeker’s Eye Hidden item find rate boost
5 Breeder’s Loop Egg hatch step reduction
6 Sprinter’s Boots Overworld movement speed
7 Shard Magnet Bonus Gear Shards per battle win

Rarity Scaling

Each Relic has a rarity (Common → Epic). Rarity scales the strength of the effect — same type, more power at higher rarity.

General bonuses (% boost per rarity)

Rarity Bonus
Common +25%
Uncommon +50%
Rare +75%
Epic +100%

Shiny rate multiplier (Lucky Charm)

Base shiny rate is 8/65536 (~1/8192).

Rarity Multiplier Effective Rate
Common ~1/4096
Uncommon ~1/2048
Rare ~1/1024
Epic 16× ~1/512

An active Corrupted Zone stacks an additional +3× on top of the relic multiplier.

Shard Magnet (per-battle bonus shards)

Rarity Bonus Shards
Common +1
Uncommon +1
Rare +1–2
Epic +2

Drop Rates

Source Drop Chance
Wild battle ~8%
Trainer battle ~20%

Relics drop independently from gear — every battle has a separate roll for each. The Hunter’s Mark relic does not boost relic drop rates (only gear drops).


How to Get Relics

  • Battle drops — random chance on win (see rates above)
  • Starter Relic — after the first rival battle in Oak’s Lab, you receive an Uncommon Mentor’s Tome as a guaranteed gift
  • Relic Merchant — merchants in towns rotate relic stock alongside gear

Notes

  • Relics cannot be rerolled at the Altar
  • Relics can be scrapped at the Scrapper for Gear Shards (same yield as gear)
  • There is no set-bonus mechanic for Relics